Practice Code
Problem 1: Encapsulation
Scenario: Create a class BankAccount that encapsulates the balance of a bank account. Provide methods to deposit and withdraw money, ensuring that the balance cannot be set directly.
Problem 2: Inheritance
Scenario: Create a base class Animal with a method makeSound(). Derive two classes Dog and Cat from it, each overriding the makeSound() method.
Problem 3: Polymorphism
Scenario: Create an interface Shape with a method calculateArea(). Implement this interface in two classes Circle and Rectangle.
Problem 4: Abstraction
Scenario: Create an abstract class Vehicle with an abstract method move(). Derive two concrete classes Car and Bicycle from it, each implementing the move() method.
Problem 5: Encapsulation
Scenario: Create a class Person that encapsulates the name, age, and address of a person. Provide appropriate constructors, getters, and setters.
Problem 6: Abstraction
Scenario: Create an abstract class Appliance with an abstract method operate(). Derive two concrete classes WashingMachine and Microwave from it, each implementing the operate() method.
Advanced Problem 1: Encapsulation and Validation
Scenario: Create a class User that encapsulates a username and password. Implement methods to set the username and password with validation (e.g., the password must be at least 8 characters long).
Advanced Problem 2: Inheritance and Interfaces
Scenario: Create a base class Employee and an interface Payable. The Employee class should implement the Payable interface and include subclasses FullTimeEmployee and PartTimeEmployee with their own salary calculation methods.
Code:
Advanced Problem 3: Polymorphism with Overloaded Methods
Scenario: Create a class Calculator that demonstrates method overloading by implementing multiple add methods to handle different types and numbers of parameters.
Code:
Advanced Problem 4: Abstraction with Template Method Pattern
Scenario: Create an abstract class Game with a template method playGame(). Implement concrete subclasses Football and Chess with their own specific implementations.
Code:
Additional Advanced Problem Ideas:
Encapsulation and Dependency Injection: Create a
Carclass with encapsulated fields for the engine, wheels, and transmission. Use dependency injection to provide these components.Inheritance and Abstract Classes: Create a base class
Shapewith abstract methodscalculateArea()andcalculatePerimeter(). Extend it withCircle,Rectangle, andTriangleclasses, each providing their own implementations.Polymorphism with Interfaces and Generics: Create a generic interface
Repository<T>with methods for adding, removing, and finding items. Implement this interface withInMemoryRepositoryandDatabaseRepositoryclasses.Abstraction with Factory Pattern: Create an abstract class
AnimalFactorywith a methodcreateAnimal(). Implement concrete factoriesDogFactoryandCatFactorythat createDogandCatobjects, respectively.
These advanced problems will further challenge your understanding and application of OOP principles in Java. Good luck with your preparation!
Certainly! Here are four coding problems, each designed to test your understanding of the four principles of Object-Oriented Programming (OOP) in Java: encapsulation, inheritance, polymorphism, and abstraction. Along with each problem, I will provide a sample solution.
Problem 1: Encapsulation
Scenario: Create a class BankAccount that encapsulates the balance of a bank account. Provide methods to deposit and withdraw money, ensuring that the balance cannot be set directly.
Code:
Problem 2: Inheritance
Scenario: Create a base class Animal with a method makeSound(). Derive two classes Dog and Cat from it, each overriding the makeSound() method.
Code:
Problem 3: Polymorphism
Scenario: Create an interface Shape with a method calculateArea(). Implement this interface in two classes Circle and Rectangle.
Code:
Problem 4: Abstraction
Scenario: Create an abstract class Vehicle with an abstract method move(). Derive two concrete classes Car and Bicycle from it, each implementing the move() method.
Code:
Additional Exercise Ideas:
Encapsulation: Create a
Studentclass with fields for name, age, and grade. Ensure proper encapsulation with getters and setters.Inheritance: Create a
Personclass and extend it withStudentandTeacherclasses, each with additional specific attributes and methods.Polymorphism: Create a base class
Employeewith a methodcalculateSalary(). Derive classesManagerandDeveloperthat override this method.Abstraction: Create an abstract class
Appliancewith an abstract methodturnOn(). Implement this method inWashingMachineandRefrigeratorclasses.
These problems and solutions should help you prepare for your interview and demonstrate a strong understanding of the four principles of OOP in Java. Good luck!
2/24o
more questions
ChatGPT
Sure! Here are more questions that cover the four principles of OOP (encapsulation, inheritance, polymorphism, and abstraction), each with a scenario and a corresponding Java code solution.
Problem 5: Encapsulation
Scenario: Create a class Person that encapsulates the name, age, and address of a person. Provide appropriate constructors, getters, and setters.
Code:
Problem 6: Inheritance
Scenario: Create a base class Employee with fields for name and salary. Derive two classes Manager and Engineer, each with additional fields and methods.
Code:
Problem 7: Polymorphism
Scenario: Create a base class Media with a method play(). Derive two classes Audio and Video, each overriding the play() method.
Code:
Problem 8: Abstraction
Scenario: Create an abstract class Appliance with an abstract method operate(). Derive two concrete classes WashingMachine and Microwave from it, each implementing the operate() method.
Code:
Additional Problem Ideas:
Encapsulation: Create a
LibraryBookclass with fields for title, author, and ISBN. Ensure these fields are properly encapsulated.Inheritance: Create a base class
Shapewith methodsdraw()anderase(). Extend it with classesCircle,Square, andTriangle, each with specific implementations.Polymorphism: Create an interface
Vehiclewith a methodstartEngine(). Implement this interface in classesCar,Motorcycle, andTruck.Abstraction: Create an abstract class
Gamewith an abstract methodplay(). Derive concrete classesSoccerandChessfrom it, each with its own implementation ofplay().
These additional problems will further solidify your understanding of OOP principles in Java. Good luck with your interview preparation!
4o
more advance
ChatGPT
Sure, let's delve into more advanced scenarios that demonstrate a deeper understanding of OOP principles in Java, including more complex interactions between classes and more detailed coding problems.
Advanced Problem 1: Encapsulation and Validation
Scenario: Create a class User that encapsulates a username and password. Implement methods to set the username and password with validation (e.g., the password must be at least 8 characters long).
Code:
Advanced Problem 2: Inheritance and Interfaces
Scenario: Create a base class Employee and an interface Payable. The Employee class should implement the Payable interface and include subclasses FullTimeEmployee and PartTimeEmployee with their own salary calculation methods.
Code:
Advanced Problem 3: Polymorphism with Overloaded Methods
Scenario: Create a class Calculator that demonstrates method overloading by implementing multiple add methods to handle different types and numbers of parameters.
Code:
Advanced Problem 4: Abstraction with Template Method Pattern
Scenario: Create an abstract class Game with a template method playGame(). Implement concrete subclasses Football and Chess with their own specific implementations.
Code:
Additional Advanced Problem Ideas:
Encapsulation and Dependency Injection: Create a
Carclass with encapsulated fields for the engine, wheels, and transmission. Use dependency injection to provide these components.Inheritance and Abstract Classes: Create a base class
Shapewith abstract methodscalculateArea()andcalculatePerimeter(). Extend it withCircle,Rectangle, andTriangleclasses, each providing their own implementations.Polymorphism with Interfaces and Generics: Create a generic interface
Repository<T>with methods for adding, removing, and finding items. Implement this interface withInMemoryRepositoryandDatabaseRepositoryclasses.Abstraction with Factory Pattern: Create an abstract class
AnimalFactorywith a methodcreateAnimal(). Implement concrete factoriesDogFactoryandCatFactorythat createDogandCatobjects, respectively.
These advanced problems will further challenge your understanding and application of OOP principles in Java. Good luck with your preparation!
4o
also add solid principle pratical question on this
ChatGPT
Certainly! Here are practical coding problems that incorporate the SOLID principles (Single Responsibility, Open/Closed, Liskov Substitution, Interface Segregation, and Dependency Inversion) along with their corresponding Java solutions.
Problem 1: Single Responsibility Principle (SRP)
Scenario: Create a Book class with methods to handle the book details and another class to handle book printing.
Code:
Problem 2: Open/Closed Principle (OCP)
Scenario: Create a Shape class with a method to calculate the area. Extend the functionality by creating specific shape classes without modifying the existing code.
Code:
Problem 3: Liskov Substitution Principle (LSP)
Scenario: Create a base class Bird and a subclass FlyingBird that extends Bird. Ensure that replacing Bird with FlyingBird does not alter the correctness of the program.
Code:
Problem 4: Interface Segregation Principle (ISP)
Scenario: Create an interface Worker with methods work and eat. Separate these methods into different interfaces and implement them in respective classes.
Code:
Problem 5: Dependency Inversion Principle (DIP)
Scenario: Create a Keyboard and Monitor class. Implement a Computer class that depends on abstractions (interfaces) rather than concrete classes.
Code:
Additional Advanced Problem Ideas:
Encapsulation and Builder Pattern: Create a
Houseclass with multiple optional parameters. Use the Builder pattern to constructHouseobjects.Inheritance and Strategy Pattern: Create a base
Transportclass with amovemethod. Implement different movement strategies (DriveStrategy,FlyStrategy,SailStrategy) and use them in subclasses.Polymorphism and Command Pattern: Create an interface
Commandwith anexecutemethod. Implement different command classes (OpenCommand,CloseCommand,SaveCommand) and aCommandExecutorclass to execute these commands.Abstraction and Observer Pattern: Create an abstract
Subjectclass with methods to attach, detach, and notify observers. Implement concreteConcreteSubjectandObserverclasses to demonstrate the Observer pattern.SOLID and Dependency Injection with Spring: Create a Spring-based application demonstrating Dependency Injection, where services and repositories are injected into controllers using annotations.
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